A Brief History of Portable Music
        Devices 
        In 1979, Sonys Walkman kicked off the popularity of
        portable audio equipment in a big way. Featuring a cassette player in a 3.5" x
        1.75" x 5.75" enclosure and weighing 14 ounces, when combined with small
        headphones it was suddenly possible to take music with you everywhere. Sony sold over a
        million of them in the first two years of production. 
        1982 brought the compact disc onto the market in Japan,
        with U.S. models shipping in early 1983. Portable CD players showed up on the market in
        1984 when Sonys Discman started to trickle out. At about 6" square and a couple
        of inches high, it was portable but not "joggable." Not only was the larger size
        a problem, the mechanics of the laser playback mechanism meant the minute you started
        moving at any speed the player would skip. By the 90s, portable CD players would add
        computer-style memory buffers (nowadays in the ten-to-40-second range) to survive some
        jarring during playback without skipping, but these never worked all that well and it
        didnt do anything to address the size issues. 
        In 1987, digital audiotape was introduced. While very small
        and having excellent sound quality, DAT mechanisms were expensive to produce and, as a
        result, they never caught on with the public at large. Portable DAT systems are still used
        to this day for field recording by sound engineers and musicians. 
        Attempted replacements for the cassette-style players have
        appeared a couple of times. In 1992 Sonys MiniDisc and Philips Digital Compact
        Cassette both featured upgraded sound quality over cassette tape at a similarly small
        size. DCC players were backward compatible in that they would play your existing
        cassettes. Since relatively few titles were released in pre-recorded form for these
        systems, most consumers bought blank media and made their own recordings. The main problem
        was that you still had to covert your original media, probably on CD, to the new format.
        This normally took as long as the music did to play, so if you had an album on CD it would
        be 45 minutes or more before you could produce a version of that same album on MD or DCC
        to take with you. Add to that the costs of the blank media and complaints about the sonic
        artifacts of the compression and the whole system was just too inconvenient for most
        people. MiniDisc remains popular in some parts of the market, including a fairly large
        following in Japan, and the audio fidelity of its ATRAC compression scheme has improved
        enormously since release. 
        In 1989, the German Fraunhofer Institute was granted a
        local patent on the MP3 format, and it was incorporated into the ISO-MPEG specification in
        1993. A raw CD requires about ten megabytes of data per minute of playback; MP3 files can
        easily shrink this by a factor of ten. 
        1997 was the year when MP3 files started becoming popular
        for computer use. The original AMP MP3 Playback Engine would morph into the powerful and
        easy to use WinAmp in 1998 and really kick that scene into high hear. 
        In October of 1998, Diamond introduced the Rio PMP 300, an
        MP3 player using 32MB of flash memory that could hold about one album full of compressed
        music. The main advantages of the player were its very small size (similar to a pager) and
        no moving parts that would skip. But the MP3 compression level required (64Kbps or so) to
        fit anything useful in the memory, combined with a measly 5mW of output power on the
        headphone jack, resulted in awful sound. A flurry of similar products followed, and this
        whole category helped popularize MP3 as a music-storage format. 
        June of 1999 introduced Napster to the world. By making it
        far easier to download MP3 files than any previous software of its type, Napster helped
        push the whole concept of playing music files on your computer into the mainstream.
        Theyd only last a little over two years before being completely shutdown by court
        order. More decentralized peer-to-peer (P2P) networks have recently cropped up, most using
        the Gnutella network technology. 
        In November of 1999 the Remote Solutions Personal Jukebox
        player -- the first of its type to use a hard drive -- premiered on the market. Its 5GB of
        storage would hold around 80 hours of music, the headphone jack had closer to 50mW of
        drive, and there was enough space to spare that you could encode your MP3 files at 320Kbps
        if you wanted to. A 10MB buffer cached data off the hard drive to help prevent skipping if
        the hard drive got bounced around. 
        Sometimes audio product innovation comes from sources you
        dont usually associate with the industry. Normally the hard drives youll find
        in laptop computers are 2.5" in size. In April of 2001, Toshiba started shipping
        their MK5002MAL, which shrinks that standard form factor to 1.8" instead, while still
        packing in 5GB or more of data. This opened the possibility for an even smaller
        hard-disk-based product. 
        On October 23, 2001 Apple introduced the iPod, based on the
        compact Toshiba drives. Initially available in a 5GB capacity, the iPod plays MP3 files at
        resolutions up to 320Kbps, but can also play full CD-quality WAV or AIFF files. Toshiba
        now produces those drives in 10GB and 20GB models, and Apple has incorporated those larger
        capacities into their product line. Each iPod includes a 32MB buffer to cache data from
        the drive, aiming at skip prevention as well as improving battery life; once the buffer is
        filled the hard drive can be spun down for several minutes. As of April 28, 2003, iPod
        capacity is now up to 30GB. 
         
        
        
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